Answer:
A). Annabelle and Bettina will learn from each other .
B). The roommates will come up with a creative solution."
Explanation:
Anabelle and Bettina are involved in a 'cognitive' conflict as it occurs when they both experience a mental as well as emotional discomfort when they are confronted with the information that challenges their existing ideas or beliefs. The most likely outcomes of this situation would be that they <u>'both would learn from each other' by accepting each other's point of view and adapting with the new information that would help them 'reach a creative solution' to resolve their conflict over the cleaning of their room</u>. Therefore, <u>options A and B</u> are the correct answers.
Answer:
The correct answer is letter "A": Histogram.
Explanation:
A Histogram is a graphic representation of grouped data in intervals. The data comes from quantitative variables. A histogram allows generating an idea of the distribution of the data or samples. Qualitative data can also be used but the amount of data must be large. This type of graph plots rectangular vertical bars together with proportional height to the intervals they represent.
Thus,<em> the project in the example can use a histogram to portrait its level of sales through the different seasons.</em>
Answer:Flour should be acquired through a contract.
Explanation: Acquiring flour through a contact will be very important for DonutVille as it will ensure a follow-up and a feedback system where the manager of DonutVille establish a relationship with the company supplying the flour through one of its distributors or agents.
When purchasing of flour is achieved through a contact, it makes the contact a responsible person who will be needed to guarantee the supply of flour on time and to Communicate with the manager of DonutVille should there be any matters arising in the process getting supplies.
Answer:
4 years
Yes
Explanation:
Payback period calculates the amount of time it takes to recover the amount invested in a project to be recovered from the cumulative cash flow.
Cash inflow for the period = Net income + Net cash deductions (depreciation expenses)
$60,800 + $19,200 = $80,000
Payback period = amount invested / cash inflow
$320,000 / $80,000 = 4 years
If the payback period is five years or less, the project would be accepted because the amount invested would be recovered in 4 years. Therefore, the company would purchase the new games.
I hope my answer helps you