RESEARCH STUDY 10.2: Dr. Dormeur studies sleep and sleep disorders. She is curious as to whether technology exposure before bedt
ime causes people to fall asleep more slowly. She recruits a sample of 60 middle-aged women from a local church who reported no history of sleep problems. She creates three conditions. All participants come to the sleep lab for three nights in a row and experience all three conditions. In the first condition (A), participants were asked to play an online game (Candy Crush) on an iPad for 10 minutes prior to going to bed. In the second condition (B), participants were asked to read an article using an iPad that discussed tricks and tips for improving one’s score on Candy Crush (which took about 10 minutes). In the third condition (C), participants were asked to read a newspaper article about the inventor of Candy Crush (which took about 10 minutes). With the use of an electroencephalograph (EEG), the researcher measures how long it takes participants to fall asleep. Dr. Dormeur’s participants have only agreed to participate in the study for three nights each. What type of counterbalancing can she use?
Most likely she is suffering from a trauma. According to research, trauma would cause some memory loss most especially the memories associated with the trauma. This is a way for the brain to cope up with the trauma experienced. Also, this memory loss can be temporary or permanent.
The correct answer is to do 100 to 120 compression per minute.
Areya's sequence of what she did was correct, she checked for consciousness, called 911 and then started to do chest compressions. As she is still learning CPR and is not that confident yet in her abilities it is recommended that the amount of compressions performed is 100 to 120 per minute not 60.