Answer:
struct PatientData{
int heightInches, weightPounds;
};
Explanation:
In order to declare the required struct in the question, you need to type the keyword <em>struct</em>, then the name of the struct - <em>PatientData</em>, <em>opening curly brace</em>, data members - <em>int heightInches, weightPounds;</em>, <em>closing curly brace</em> and <em>a semicolon</em> at the end.
Note that since the object - lunaLovegood, is declared in the main function, we do not need to declare it in the struct. However, if it was not declared in the main, then we would need to write <em>lunaLovegood</em> between the closing curly brace and the semicolon.
Answer:
A game is built from a combination of sub-tasks in order to provide the best experience to the user and make sure that the interface is comprises of only the results of the ongoing sub-tasks to provide a higher degree of data abstraction.
Data abstraction refers to the process of representing the essential information without including the background details. Rolling a dice is preferred to be a sub-task so that the user only gets to know about the result of the roll and does not have to wait for or anticipate the result. Moreover, a game may consist of n number of sub-tasks so it is not a good idea to include them in the main framework and are preferred to be abstracted.
Answer:
knowledge acquisition facility
Explanation:
In the context of the components of a typical expert system, Knowledge acquisition facility is defined as that component of an expert system that is responsible for providing an effective and efficient medium for collecting and incorporating relevant information such as data, new rules, relationships and facts used by the expert system.
Answer:
You would need 8 bits.
Explanation:
If your refer back to the binary system, the exponent 2^3 would equal 8, and since there are only 5 children, this would be more reasonable. It's better to have a little bits left over than too many. Hope this helps!