Answer:
104°
Step-by-step explanation:
If segments NO and NM are congruent, then angles NMO and NOM are congruent. So, their supplements, angles NML and NOP are congruent. That is ...
∠NML ≅ ∠NOP = 104°
∠NML = 104°
Answer:
Step-by-step explanation:
Given that Miguel is playing a game
The box contains 4 chips, 2 with number 1, and other two differntly numbered as 3 and 5.
OUt of these 4, 2 chips are drawn
P(drawing same number) = 2C2/4C2 =
Prob (drawing differnt numbers) = 1-1/6 =
Hence prob of winning 2 dollars = 
Prob of losing 1 dollar = 
b) Expected value = sum of prob x amount won
= 
c) Miguel can expect to lose 1/2 dollars for every game he plays
d) If it is to be a fair game expected value =0
i.e. let the amount assigned be s
Then 
In the first case we'd subtract 1 from both sides, obtaining |x-1|<14.
In the second case we'd also subtract 1 from both sides, and would obtain
|x-1|>14.
What would the graphs look like?
In the first case, the graph would be on the x-axis with "center" at x=1. From this center count 14 units to the right, and then place a circle around that location (which would be at x=15). Next, count 14 units to the left of this center, and place a circle around that location (which would be -13). Draw a line segment connecting the two circles. Notice that all of the solutions are between -13 and +15, not including these endpoints.
In the second case, x has to be greater than 15 or less than -13. Draw an arrow from x=1 to the left, and then draw a separate arrow from 15 to the right. None of the values in between are solutions.
Answer:
Step-by-step explanation: I believe the answer would be (4, 0.1).
When plotting a residual, use the x-value, in this case 4, and the residual value as the y. (4, 0.1) The 4 is the x value, and the 0.1 replaces the y value. In the table the column headers will show you what the x, y, and residuals are. Just disregard the y-value and "predicted" and "given" columns, they are not needed when plotting the residual. I really hope this helps, and I hope I explained it well!
Answer:
y=2x+3
Step-by-step explanation:the rise over run is 2/1 indicating that the slope is 2. the line also passes through 3 which means the y intercept is 3.