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kherson [118]
2 years ago
9

It is a good practice to use 3d to plot a single dimensional data in storytelling.

Computers and Technology
1 answer:
Brums [2.3K]2 years ago
6 0

Answer:

The answer is "Option B".

Explanation:

The 3-dimensional diagrams also known as a 3D graph, it implies to 3D design, which Occasionally receives the 2D data, which effects 3D and It is a terrible form.

  • The whole additional dimension comes to an end but never more than inserting a chart or its readability could be dramatically affected.
  • It uses the 3D to create a single dimension, but the information is not a great training.
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The it department is reporting that a company web server is receiving an abnormally high number of web page requests from differ
Talja [164]
<span>In the scenario in which the IT department is reporting that a company web server is receiving an abnormally high number of web page requests from different locations simultaneously the DDoS security attack is occurring.
</span>DDos stands for Distributed Denial of Service<span> . This </span><span>attack is an attempt to make an online service unavailable by overwhelming it with traffic from multiple sources.</span>
8 0
2 years ago
For the (pseudo) assembly code below, replace X, Y, P, and Q with the smallest set of instructions to save/restore values on the
Dimas [21]

Answer:

Explanation:

Let us first consider the procedure procA; the caller in the example given.

  Some results: $s0,$s1,$s2, $t0,$t1 and $t2 are being stored by procA. Out of these registers, few registers are accessing by procA after a call to procB. But, procB might over-write these registers.

       Thus, procA need to save some registers into stack first before calling procB, .

      only $s1,$t0 and $t1 are being used after return from procB in the given example,

       Caller saves and restores only values in $t0-$t9, according to MIPS guidelines for caller-saved and callee-saved registers, .

       Thus, procA needs to save only $t0 and $t1.

    jal instruction overwrites the register $ra by writing the address, to which the control should jump back, after completing the instructions of procB, when procB is called,.

       Therefore, procA also need to save $ra into stack.

 ProcA is writing new values into $a0,$a2, procA must save $a0 and $a1 first before calling procB, .

     In the given example, after return from procB, only $a0 is being used. It is therefore enough to save $a0.

   Also, procA needs to save frame pointer, which points the start of the stack space for each procedure.

       Generally, as soon as the procedure begins, frame pointer is set to the current value of the stack pointer,.

Let us consider the procedure procB; the callee in the given example.

 The callee is responsible for saving values in $s0-$s7 and restoring them before returning to caller, this is according to MIPS guidelines for caller-saved and callee-saved registers,

   procB is expected to over-write the registers $s2 and $t0. Nonetheless, in the first two lines, procB might over-write the registers $s0 and $s1.

   Thus, procB is responsible for saving and restoring $s0,$s1 and $s2.

X:

We need to create space for 5 values on the stack since procA needs to save $a0,$ra,$t0,$t1 and $fp(frame pointer), . Each value(word) takes 4 bytes.

$sp = $sp – 20 # on the stack, create space for 5 values

sw $a0, 16($sp) # store the result in $a0 into the memory address

               # indicated by $sp+20

sw $ra, 12($sp) # save the second value on stack

sw $t0, 8($sp) # save the third value on stack

sw $t1, 4($sp) # save the fourth value on stack

sw $fp, 0($sp) #  To the stack pointer, save the frame pointer

$fp = $sp      #  To the stack pointer, set the frame pointer

Y:

lw $fp, 0($sp) #  from stack, start restoring values

lw $t1, 4($sp)

lw $t0, 8($sp)

lw $ra, 12($sp)

lw $a0, 16($sp)

$sp = $sp + 20 # decrease the size of the stack

P:

$sp = $sp – 12 #  for three values, create space on the stack

sw $s0, 0($sp) # save the value in $s0

sw $s1, 0($sp) # save the value in $s1

sw $s2, 0($sp) # save the value in $s2

Q:

lw $s0, 0($sp) #  from the stack, restore the value of $s0

lw $s1, 0($sp) #  from the stack, restore the value of $s1

lw $s2, 0($sp) #  from the stack, restore the value of $s2

$sp = $sp + 12 # decrease the stack size

8 0
2 years ago
Assume the availability of a function called printStars. The function receives an integer value as an argument. If the argument
In-s [12.5K]

Answer:

a i just did it

Explanation:

4 0
2 years ago
Output each floating-point value with two digits after the decimal point, which can be achieved as follows:
sdas [7]

Answer:

The modified program in Python is as follows:

import math

paint_colors = {'red': 35,'blue': 25,'green': 23}

wall_height = int(input('Enter wall height (feet):\n'))

wall_width = int(input('Enter wall width (feet):\n'))

area = wall_height*wall_width

print('Wall area:',area,'square feet')

paint_needed = area/350.0

print('Paint needed: {:.2f} gallons'.format(paint_needed))

print('Cans needed:',round(paint_needed),'can(s)')

color = input("Choose a color to paint the wall: ")

print("Cost of purchasing", color, "paint: $",paint_colors[color])

Explanation:

The italicized are given from the question [unchanged]

<em>import math</em>

<em> paint_colors = {'red': 35,'blue': 25,'green': 23} </em>

<em>wall_height = int(input('Enter wall height (feet):\n')) </em>

This gets input for width

wall_width = int(input('Enter wall width (feet):\n'))

Calculate the wall area

area = wall_height*wall_width

Print the calculated wall area

print('Wall area:',area,'square feet')

Calculate the amount of paint needed

paint_needed = area/350.0

Print the amount of paint needed to 2 decimal places

print('Paint needed: {:.2f} gallons'.format(paint_needed))

Print the amount of can needed to nearest integer

print('Cans needed:',round(paint_needed),'can(s)')

Prompt user for color of paint [here, we assume the user input is correct]

color = input("Choose a color to paint the wall: ")

Prints the corresponding amount for the color

print("Cost of purchasing", color, "paint: $",paint_colors[color])

3 0
1 year ago
Identify the correct language concept or term from the drop-down menu. A Programming Language is a language that physically runs
babymother [125]

Answer and Explanation:

In computer processing of text, a markup language is a way to annotating a document that is different from the book.In the computer, the markup language is a system annotating a text. Such a system uses procedural and descriptive markup. These are called lightweight markup language.

A programming language that physically runs on the website is called display markup.A programming language that is frequently used to develop websites with database is known as JAVA , PHP , HTML ,tags.These are the language that are used with existing markup language.

8 0
2 years ago
Read 2 more answers
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