The simulation, player 2 will always play according to the same strategy.
Method getPlayer2Move below is completed by assigning the correct value to result to be returned.
Explanation:
- You will write method getPlayer2Move, which returns the number of coins that player 2 will spend in a given round of the game. In the first round of the game, the parameter round has the value 1, in the second round of the game, it has the value 2, and so on.
#include <bits/stdc++.h>
using namespace std;
bool getplayer2move(int x, int y, int n)
{
int dp[n + 1];
dp[0] = false;
dp[1] = true;
for (int i = 2; i <= n; i++) {
if (i - 1 >= 0 and !dp[i - 1])
dp[i] = true;
else if (i - x >= 0 and !dp[i - x])
dp[i] = true;
else if (i - y >= 0 and !dp[i - y])
dp[i] = true;
else
dp[i] = false;
}
return dp[n];
}
int main()
{
int x = 3, y = 4, n = 5;
if (findWinner(x, y, n))
cout << 'A';
else
cout << 'B';
return 0;
}
Answer:
The answer is Application Lifecycle Management
Explanation:
Application lifecycle management is the complete handling and management of computer software programs from inception till it is retired.
It covers various aspects like requirement gathering management; software architecture; software programming, testing, and maintenance; change management, with continuous integration, release management, upgrades, deployment and so-on.
Application Lifecycle Management is defined as the set of activities that revolve around a new software product, from its inception to when the product matures and perhaps retires
The alternative to Encapsulating Security Protocol (ESP) is Authentication Header (AH). Hope this helped!
Answer:
Written in Python
n = int(input("How many numbers do you need to check? "))
odd = 0
even = 0
for i in range(1,n+1):
num = int(input("Enter Number: "))
if num%2 == 0:
print(str(num)+" is an even number")
even = even + 1
else:
print(str(num)+" is an odd number")
odd = odd + 1
print("You entered "+str(even)+" even number(s).")
print("You entered "+str(odd)+" odd number(s).")
Explanation:
<em>I've added the full source code as an attachment where I use comments (#) as explanation</em>