A is more probable because playing violent video games does increase negative behaviour. Also it is more likely to have a longer lasting effect on the person than playing football would.
Answer:
DEPRIVATION
Explanation: Deprivation is the act of preventing or restricting a person from taking part or been involved in certain activities ,interactions, or the act of preventing a person from getting something, or certain necessities.
Genie was locked up by her father for more than eleven years of her life and her mother also deprived her from motherly care which should have aided her social and psychological development , this made her to have a delayed psychological development and late language acquisition.
Answer:
a. computational tools
c. specific observations
Explanation:
Economists and engineers are professionals who work with an imminent risk that their projects will go wrong. The problem with these professionals is that any mistake can cause huge losses and even millionaires, so these professionals need to rely on certain elements to estimate a possible risk and resolve that risk before it causes a design error and causes huge damage to the project. professional.
The elements that economists and engineers use to estimate a possible risk must be rational elements based on concrete things and calculations that enable the simulation of an accurate result. Among the options given in the question, the elements that best fit this concept are computational tools and specific observations.
Answer:
A
Explanation: sociology deals with human behaviour in the society and country at large.
Answer: Katrina and Sharon are exemplifying B. the play stage.
Explanation: According to George Herbert Mead,<u> during the play stage, children imitate their parents' actions</u>. In the case of <u>little girls</u>, they <u>tend to pretend to carry out the household chores that, in general, their mothers perform</u>. This is what Katrina and her friend Sharon exemplify because they pretend to wash and iron as their mothers do it at home. Mead also describes this stage as the one in which children do not follow the rules of the games they are playing.