The use of language and imagery that Edwin Arlington Robinson uses in his poem "Aunt Imogen" helps to create and shape the tone of the poem and add a deeper meaning. One example of imagery would be " That looked across the fields; and Imogen / Gazed out with a girl’s gladness in her eyes, / Happy to know that she was back once more / Where there were those who knew her, and at last / Had gloriously got away again." The language and descriptions that Robinson gives of this particular moment create a sense of wonder and happiness. It shows Aunt Imogen as being joyful and content, enjoying the view from the window and having fun. The language he uses also eludes to a beautiful view, giving the audience a sense of what it must be like to look out of that window. Robinson as uses imagery and language to show some of the more serious aspects of the poem, such as Aunt Imogen's internal struggles. " There was the feminine paradox—that she / Who had so little sunshine for herself / Should have so much for others. How it was / That she could make, and feel for making it, / So much of joy for them, and all along / Be covering, like a scar, and while she smiled" This description shows that Aunt Imogen is more than just a simple woman and that she has struggles of her own. This description changes the way that the audience and readers view the character of Aunt Imogen.
The writer of "The Instinct that Makes People Rich" interprets the Midas myth as the story of a man who could not fail.
Chesterton, however, says that Midas DID fail. He starved because he could not eat gold.
Chesterton says that success always comes at the sacrifice of something else, something "domestic." (By this he means that, yes, a millionaire has money but will lack something else, like love or friendship, etc.) He says that people who think Midas succeeded are just like the author of the article -- both worship money.
Chesterton says that worshipping money has nothing to do with success and everything to do with snobbery.
I'm pretty sure the answer is a
According to , ( answer is B) more than 50 percent of under-13 gamers in our city regularly play games meant for an older audience.
Realistic would be the answer.