Answer:
Client server system, packets in the network and the discussion regarding two approaches have been done. See the attached pictures.
Explanation:
See attached pictures for explanation.
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8 bits = 1 byte
10 Mbps = 10/8 M bytes per second
1 frame = 50 bytes
Frame rate = 10 M / (8 x 50) = 10 M / 400 = <em>25,000 frames per second</em>
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If each frame has an error probability of 0.004, then (0.004 x 25,000) = 100 frames per second are damaged.
1 hour = 3,600 seconds.
100 damaged frames per second = (100 x 3,600) = <em>360,000 damaged frames per hour.</em>
Answer:
linkedListOperations = linkedListLibrary.InsertSorted(currNode, linkedListOperations); // this is right
linkedListLibrary.InsertSorted(currNode, linkedListOperations); // half right, it count how much operation but it doesn't store it anywhere in main.
vectorOperations = vectorLibrary.InsertSorted(tempBook, vectorOperations); // this is right
vectorLibrary.InsertSorted(tempBook, vectorOperations); // half right, it count how much operation but it doesn't store it anywhere in main.
cout << "Number of linked list operations: " << linkedListOperations << endl;
cout << "Number of vector operations: " << vectorOperations << endl;
Explanation:
The first, you are calling InsertSorted with linkedListLibrary and than you can store the number of operation inside the "linkedListOperations" variable. Then you do the same with vectorLibrary.