Answer:
d.) Frank should not take the medicine because stealing cannot hold up as universal law, regardless of the potentially good consequences.
Explanation:
Universal laws are widely regarded as a way people conduct themselves. They are regarded as universal in their philosophical basis, applicability, acceptability, and translation.
For example fairness in dealings is a universally accepted concept.
In the given scenario however stealing is not a universal law and cannot be justified under any circumstance.
Although Frank's daughter Jenna is sick and he cannot afford the medicine.
He should not take from open drawer stuffed with vials full of the medicine Jenna needs because it is ethically wrong
Answer:
d. sleep rebound
Explanation:
Sleep rebound: The term sleep rebound is also referred to as REM rebound and is defined as an increasing and lengthening depth and frequency of an individual's eye movement i.e, REM sleep that tends to occur or happen after a long period of an individual dealing with sleep deprivation. If an individual is being prevented from encountering REM sleep then there is a chance of taking less time to acquire REM state than usual.
In the question above, Hamid may be experiencing sleep rebound.
Answer:
Instrumental aggression
Explanation:
Agression can be said to be any form of behavior which is intended to harm another person, oneself, or an object.
Instrumental Aggression can be defined as the intentional use of harmful behavior(s) to achieve some other goal (war, gang violence, organized crime, football).
Nicole pushing her friend just to achieve her goal of having the cookie is what Instrumental aggression embodies according to its definition. Making use of a harmful situation(pushing) to achieve a goal (cookie).
Answer:
The history of art focuses on objects made by humans in visual form for aesthetic purposes. Visual art can be classified in diverse ways, such as separating fine arts from applied arts; inclusively focusing on human creativity; or focusing on different media such as architecture, sculpture, painting, film, photography, and graphic arts. In recent years, technological advances have led to video art, computer art, performance art, animation, television, and videogames.
The history of art is often told as a chronology of masterpieces created during each civilization. It can thus be framed as a story of high culture, epitomized by the Wonders of the World. On the other hand, vernacular art expressions can also be integrated into art historical narratives, referred to as folk arts or craft. The more closely that an art historian engages with these latter forms of low culture, the more likely it is that they will identify their work as examining visual culture or material culture, or as contributing to fields related to art history, such as anthropology or archaeology. In the latter cases, art objects may be referred to as archeological artifacts.