Answer:
<em>Ethernet cables, Network Adapters, Modem, Routers, Switches.</em>
Explanation:
<em>The devices that are required in setting up a wired network for the 5 computer comprises of the following devices </em>
- <em>Ethernet Cables</em>
- <em>Network Adapters</em>
- <em>Modem/Router</em>
- <em>Network Switch</em>
<em>Ethernet cables: They are called network cables or RJ-45 cables used to in connecting two or more computers together. it has different categories called, the untwisted pair and twisted pair Ethernet, with a speed from 10-1000</em>
<em>Network Adapters : This adapters allows a computer device to connect and interface with a network computer</em>
<em>Modem/Routers : A router is a device that that sits in the middle between your local computers and modems. it takes receives information or gets information from the modem and delivers it to the computer</em>
<em>Network switch: it connects more than two computers together to a network and share data among themselves and other devices on the network</em>
Answer:
D. nothing, as the alkyne would not react to an appreciable extent.
Explanation:
Nothing, as the alkyne would not react to an appreciable extent.
The answer is the Quick Access Toolbar. However, it is not only for saving files or undoing your work. Containing a set of commands that are independent, this toolbar is actually customizable wherein you could change these icons to the ones you really need and frequently use. By tweaking the settings, you can even add commands to the Quick Access Toolbar that are not in the ribbon (like New, Open and Print).
Answer:
See explaination for the details of the answer.
Explanation:
A class is a structured diagram that describes the structure of the system.
It consists of class name, attributes, methods and responsibilities.
A mailbox and an email message has some certain attributes such as, compose, reply, draft, inbox, etc.
See attachment for the Model object classes that might be used in the system implementation to represent a mailbox and an email message.
Answer:
b) objects are resuable
Explanation:
In OOP there's code reuse where a method or any other body of code is defined once and called or reused severally.