Answer:
C code explained below
Explanation:
#include <stdio.h>
#include <stdbool.h>
int main(void) {
int userNum;
bool isPositive;
bool isEven;
scanf("%d", &userNum);
isPositive = (userNum > 0);
isEven = ((userNum % 2) == 0);
if(isPositive && isEven){
printf("Positive even number");
}
else if(isPositive && !isEven){
printf("Positive number");
}
else{
printf("Not a positive number");
}
printf("\n");
return 0;
}
The answer is "<span>B) any perpendicular bisector of one of the sides".
</span>
We can define a line of reflection as the line in which a shape is reflected, or we can say that it is the mirror in which the shape is reflected. The line of reflection is the perpendicular bisector of any pair of corresponding points. If you want to join sets of corresponding points on the object and image, then the line of reflection will slice the lines framed down the middle.
<h2>
Answer: B</h2>
Explanation:
The value the play displayed in Cell A4 is 12 because the value in Cell A1 is 10. Since the equation for Cell A4 is A1+2, you replace 10 with Cell A1 to get 10+2. When you add 10 and 2 together, you get your answer of 12.
Answer:I would need more information to help you ut, sorry
Explanation:
Answer:
Line of sight and rules of composition
Explanation:
He needs the rules of composition in order to use the line of sight