Answer:
Option A is the correct answer for the above question.
Explanation:
Data can be defined as raw fact which can be useful when it will be processed. The processed data can be formed as information. The data can be anything. It can b e text or audio or images or video. The above question asked about the term which is an unprocessed item and can form information after processing. Then the answer is Data which stated from the option A. So Option A is the correct answer while the other is not because--
- Option B states about instruction which is useful to process the data.
- Option C states about Programs that can be formed when one or more instruction is grouped.
- Option D states about the information that the user can get after processed the data.
Answer:
Low sampling rate and low bit depth are the right options.
Explanation:
The low sampling rate and low bit depth can ensure less memory consumption. The musician here wants to record some initial ideas for some new song. And she is not concerned about the quality of the audio file she is going to send. And she wishes to send the size of the file that is as small as possible so that it can be quite easily downloaded by her bandmate. She can thus afford a low sampling rate and low bit depth, as the quality is not that important. And a low sampling rate and low bit depth can ensure less memory. Hence, these are the correct options here.
Answer:
Following are the code to this question:
CarCounter::~CarCounter()//Defining destructor CarCounter
{
cout << "Destroying CarCounter\n";//print message Destroying CarCounter
}
Explanation:
Following are the full program to this question:
#include <iostream>//Defining header file
using namespace std;
class CarCounter //Defining class CarCounter
{
public:
CarCounter();//Defining constructor CarCounter
~CarCounter();//Defining destructor CarCounter
private:
int carCount;//Defining integer variable carCount
};
CarCounter::CarCounter()//declaring constructor
{
carCount = 0;//assign value in carCount variable
return;//using return keyword
}
CarCounter::~CarCounter()//Defining destructor CarCounter
{
cout << "Destroying CarCounter\n";//print message Destroying CarCounter
}
int main() //Defining main method
{
CarCounter* parkingLot = new CarCounter();//Defining class object parkingLot
delete parkingLot;//
return 0;
}
- In the given C++ language code, a class "CarCounter" is defined, and inside the class, a "constructor, Destructors, and an integer variable" is defined.
- Outside the class, the scope resolution operator is used to define the constructor and assign value "0" in the integer variable.
- In the above-given code, the scope resolution operator, to define destructor and inside this cout function is used, which prints a message.
- In the main method, the class object is created, which automatically calls its class constructor and destructors.
Answer: All devices are connected to a central cable or backbone.
Explanation:
"All devices are connected to a central cable or backbone". Bus Topology refers to a logical or physical network's design. Bus Topology is also the network setup for a LAN (Local Area Network) nodes connected to a "backbone" or cable. The Bus setup connects every single computer and network to a single cable. Among others, the type of cable implemented for bus topology is usually a coaxial cable.