Answer:
Non compensatory decision
Explanation:
A decision is non compensatory when good performance on one criterion does not offset from poor performance on another evaluative criterion.
In other words, the consumer only focuses in one criterion to make his/her decision (because that criterion is important to him/her) and it doesn't matter how the product compares to other in other criterions (it can happen that based on another criterion, the product is not as good as another one but the client doesn't care since the attention is focused on just one place)
In this example, Chen Lo buys only well-know golf clubs brand names, and he guides his decisions based on this rule which <u>only cares about one criterion (how well-known a brand is)</u>, the golf clubs he uses might be more expensive or others might have discounts <u>(other criterions such as price and discounts) but he doesn't even look at these because his attention is focused on only the name of the brand. </u>
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Thus, he is using a non compensatory decision.
Amber finds this terribly difficult, which demonstrates the importance of binocular cues. Binocular cues are cues taken in by two eyes (binocular), versus one eye (monocular). This means that the brain is able to construct a three-dimensional interpretation of the world (by collecting information from the right and left eyes and then integrating the obtained information).
This is right because the kids will need all the help that they can get
The correct answer is a confounding variable.
A confounding variable refers to a factor other than an independent variable (IV) that influences an outcome or dependent variable (DV) of a research study. In this instance, Layla's high alcohol tolerance is a confounding variable because despite being a<span>ssigned to the experimental group that received the highest amount of alcohol to drink (the IV), a factor other than the IV- the confounding variable- led to the DV (her driving ability). </span>
<span>Traditionally, the individuals that would be the most concerned about the explosion of violent video games that children are exposed to today are the parents of the children. This would be simply because the parents are responsible for the up bringing of this generation of children and most parents are aware of this responsibility. This results in a hyper vigilance in parents around the world when it comes to exposure to violence, including within video games.</span>