Answer: <u>High, Low</u>
Explanation: Efficacy expectation is type of belief that an individual can carry out a task in successful manner with the required behavior to get the result.
Outcome expectancy is approximate thought which describes that particular outcome can be achieved by following specific behavior.
According to the question, efficacy expectancy of Erick is high because he has a strong believe about his baseball abilities and skills. But the low rate of outcome expectancy is present due to he is not sure that his skills will definitely lead to job offer as baseball player.
Answer:
All of the above are possible actions and feelings by Randy
Answer:
I would say that the best answer to the statement: The tests the trainer gave were intended to measure more than just recall of facts about the book, would be: False.
Explanation:
The example that we are shown here comes from situations that are given in a test that is known as the Watson Glaser Critical Thinking Test, and they are intended to measure the capability that a person has to reason, and think critically.
In this case, we would say that the statement is false regarding the case in question, because the trainer issues the tests not to measure either the recall, or the abilities and concepts that the students acquired from the book, but she actually wanted to see if the video format of teaching was actually more efficient than the actual book. Given that this was her intention, to measure the video vs. the book, in achieving her final goal, which was acquirement of skills and concepts on Time Management, her test must have been geared towards that end, and not to simply measure the book´s impact. It was a bonus that afterwards she found that those students who were exposed to the video later on decided to read the book. Given the information on the case itself, we can reason that the answer is false.
<span>Traditionally, the individuals that would be the most concerned about the explosion of violent video games that children are exposed to today are the parents of the children. This would be simply because the parents are responsible for the up bringing of this generation of children and most parents are aware of this responsibility. This results in a hyper vigilance in parents around the world when it comes to exposure to violence, including within video games.</span>
Answer:
A. One-sample z-test for a mean
Explanation:
took the test and got a 98%