Answer: The majority opinion
Explanation:
The answer is the third option.
The image of wounded men in a makeshift clinic suggests the chaos of war.
The fallacy of <em>logos</em> is "the last time it rained, our local sports team won. It is raining today, so they will win tonight". It's logos because in order to persuade a target audience it uses a statement empowered by logic. The logical reasoning suggests that if the last time the match was played was raining and they won, now that it's raining again, the will win again. The logical thought is that <em>when it rains, the local team wins.</em>
The fallacy of <em>pathos</em> is "If we don't pass this environmental protection bill now, the world will probably end soon". It's pathos because this fallacy tries to persuade by provoking certain emotions or feelings to readers. In this way, the statement is more appalling to the reader and it feels more emotionally attached to it. By talking about the end of the world, the writer is<em> </em><em>trying to evoke feelings of awareness, sorrow and frightening.</em> So by provoking these feelings, <em>readers may become more aware and concerned</em> about the environmental changes that the human kind needs to make now in order to prevent the complete destruction of our world.
The fallacy of <em>ethos</em> is "My favorite teacher said that we should vote for Mr.Martinez, so I believe he is the best". It's ethos because the writer is convincing people by the credibility or authority of the speaker. In this case, the teacher represents a credible and respectful figure. So the reader <em>decides to vote for whom the teacher said just because THE teacher said that.</em>
Well I can’t see the answer to choose from problem is D
Answer:
She makes claims based on behavior that are easily visible today and based on historical facts. This provides evidence for the concepts she is claiming to be occurring. This relationship between statements and facts allows it to reason and create a concrete, correct and correct argument.
Explanation:
This question is about the article "Reality Is Broken: Why Games Make Us Better and How They Can Change the World" by Jane McGonigal, where she makes a deep and plausible reflection on the increasingly real possibility of human beings exchanging real world we live in for the virtual world.
McGonigal makes a series of efficient and well-constructed arguments, full of affirmations based on historical and current facts. This shows how the author knows how to use reasoning in a timely manner, creating a coherent and fluid text.