I think the answers are:
a graph on tuition at state universities
a 2002 law that increased student aid
a journal article on college administration
Hope this helps. c;
Hello. You forgot to add the answer options. The response options are:
" Common Terminology
. Modular Organization
. Incident Action Planning
. Integrated Communications
. Unified Command
. Information and Intelligence Management
"
Answer:
- Modular Organization
- Information and Intelligence Management
Explanation:
NIMS Management is a set of methods and guidelines that allow quick maintenance and efficient management of a certain area with the main objective of preventing or reducing the incidence of incidents, whether they are health problems, infrastructure problems, among others. In summary, NIMS has as main objective to promote a quick response to any type of energy that may occur within the national territory.
As you can see above, a region is showing a serious health problem that can result in an epidemic, causing serious problems to the population. In this case, NIMS allows a number of different organizations to work together, to understand what is happening with the situation by searching for information that allows a solution to be developed as quickly as possible.
In the case shown in the question above, the characteristics of the NIMS management that are being used are Modular Organization (allowing the involvement of several organizational entities in solving the problem) and Information and Intelligence Management (which allows a wide and quick search for relevant information that will help solve the problem).
It would be interest rate, as they charge you a percentage fee for borrowing their money. (Credit cards!)
This outcome would be known as a <u>ceiling effect.</u>
In psychology, the ceiling effect is when a test establishes a range too low for measuring certain variable, that is to say, is when the upper limit (ceiling) of the test is too low, inadequate and not enough for the participants that the test is evaluating.
In this case, the participants are supposed to respond differently since some played violent video games for 5 minutes and other group played for 25 minutes. Since the outcome was that the majority were rated as "very aggressive", it's an indicator that they weren't tested adequately: the range was low, and therefore, it made it easier for some participants to get the score "very aggressive".