Answer:
speed=225.75 miles per hour
Step-by-step explanation:
given:
s=301/2
t=2/3
we have,
v=s/t
v=(301/2)/(2/3)
=(301/2)×3/2
=903/4
v=225.75
therefore, speed of car will be 225.75 miles per hour
Answer:
Step-by-step explanation:
We are given that

Function f decreases from quadrant 2 to quadrant 1 and approaches y=0
It cut the y- axis at (0,6) and passing through the point (1,2).
Function g(x) approaches y=0 in quadrant 2 and increases into quadrant 1.
It passing through the point (-1,2) and cut the y-axis at point (0,6).
Reflection across y- axis:
Rule of transformation is given by

Using the rule then we get

By using

Substitute x=-1

Substitute x=0

Therefore,
is true.
The probability that Janet makes a free throw is given by:
P(f)=0.67
The simulation that will be used to design the possibility of her making 7 out of 8 free throws will be:
<span>D) Roll a die letting 1-4 represent Janet making a free throw and 5-6 represent Janet not falling. Roll the die eight times.
This is is because the probability of obtaining 1,2,3 or 4 from rolling a dice is
4/6=0.67 </span>
Find the volume of the first figure, then find the volume of the second figure, then add them together.
V=lwh
V(1)=(15)(12)(6)
= 1,080in^3
V(2)=(12)(6)(6)
= 432in^3
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1,080+432= 1,512 in^3
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Your answer should be 1,512
Answer:
SP = Quadrant 3 FP = Quadrant 4
Step-by-step explanation:
sp = (−5.4, 3) fp (3, −5.4) this means the line is decreasing as point y coordinate changes fro 3 to 5.4 and will be a negative slope gradient- The quadrants at top left to right are 3 and 1 and bottom left to right is 2 and 4 Labels are Quadrant 3 = R Quadrant 1 = P Quadrant 2 = Q Quadrant 4 = S The starting point is Left top side as y is positive and can only be 3 or 1 and x is negative SP = Quadrant 3 The finishing point is bottom quadrants as y is negative this time and x is positive FP = Quadrant 4 You can remember that it is often start of origin then quadrant 1 in straight line positive colorations