Frequency of a failure and network recovery time after a failure are measures of the Reliability of a network
Answer:
A wand tool is to do that in an editing software.
Answer:
#include <stdio.h>
#Include<iostream>
using namespace std;
//Define required function
PersonalInfo( )
{
printf("Name : Robert Josh\n");
printf("DOB : July 14, 1975\n");
printf("Work Phone : 00-00000000\n");
printf("Cell Phone : 11-777777777\n");
return(0);
}
int main()
{
//Call function
PersonalInfo( );
return 0;
}
Explanation:
Its just a simple code to print required details when the function PersonalInfo is called.
Answer:
A game is built from a combination of sub-tasks in order to provide the best experience to the user and make sure that the interface is comprises of only the results of the ongoing sub-tasks to provide a higher degree of data abstraction.
Data abstraction refers to the process of representing the essential information without including the background details. Rolling a dice is preferred to be a sub-task so that the user only gets to know about the result of the roll and does not have to wait for or anticipate the result. Moreover, a game may consist of n number of sub-tasks so it is not a good idea to include them in the main framework and are preferred to be abstracted.