Answer:
Cornucopia theory
Explanation:
Cornucopians believe that advancement in technology can help in the growth of society and take care of social needs. Increased population see positively because more population comes, the brain generates ideas. these ideas will generate in modern technology such as gadgets, procedures, systems, etc. that improve human life. The person who becomes more efficient will more able to respond to the problem that arises in human affairs. the production of food is the result of development in technology that helps in production system development. There is so much reliable the new technology that helps the human being in harvesting new production system.
Explanation:
1. Alcohol and drug use.
2. unprotected sexual activities.
3. involvement in in illegal works for easy earning.
4. strong addiction of alcohol and drugs.
5. addiction of different casino games which can cause finical damages.
Answer:
One way to show respect for others in an online environment is to make messages
:
Brief
Explanation:
According to the netiquette rules messages have to be brief but explain the message with enough information to be understood. This means that efficiency is the most important factor. These rules also say that a gentle greet and farewell has to e included in the message. However, as they are not included in our options and the only brief is. This is the correct answer. remember brief means straight to the point.
Answer:
option A. that aggression can be learned through classical conditioning
option B. the distinction between learning and performance
Explanation:
The experiment shows the exposure of children to two different adult models which are an aggressive model and a non-aggressive one. the deduction was that the children who observed the non-aggressive adult model would be less aggressive than the children who observed the aggressive model while the non-aggressive exposure group would also be less aggressive than the control group. the conclusion drawn from the experiment shows that when Children are consistently exposed to the violent mode, they will tended to imitate the exact behavior they had observed when the adult was no longer present.
The results of the experiment also shows that rewards or punishment don't influence remembering or learning information, they just influence whether or not the behavior is performed.