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Lesechka [4]
2 years ago
5

Consider the two computers A and B with the clock cycle times 100 ps and 150 ps respectively for some program. The number of cyc

les per instruction (CPI) for A and B are 2.0 and 1.0 respectively for the same program. Which computer is faster and how much? a) A is 1.33 times faster than B b) Bis 1.22 times faster than A c) A is 1.23 times faster than B d) B is 1.33 times faster than A
Computers and Technology
2 answers:
Kipish [7]2 years ago
7 0

Answer:

Option d) B is 1.33 times faster than A

Given:

Clock time, t_{A} = 100 ps

t_{A} = 150 ps

No. of cycles per instructions,  n_{A} = 2.0

n_{B} = 1.0

Solution:

Let I be the no. of instructions for the program.

CPU clock cycle, f_{A} = 2.0 I

CPU clock cycle, f_{B} = 1.0 I

Now,

CPU time for each can be calculated as:

CPU time, T = CPU clock cycle\times clock time

T_{A} = f_{A}\times t_{A} = 2.0 I\times 100 = 200 I ps

T_{B} = f_{B}\times t_{B} = 1.0 I\times 100 = 150 I ps

Thus B is faster than A

Now,

\frac{Performance of A}{Performance of B} = \frac{T_{A}}{T_{B}}

\frac{Performance of A}{Performance of B} = \frac{200}{150}

Performance of B is 1.33 times that of A

Afina-wow [57]2 years ago
3 0

Clock cycle times of Computer A  =100ps

Number of cycle per instruction (CPI) = 2

Time Required Per instruction = Clock times * CPI =100 * 2 = 200 ps

clock cycle times of Computer B =150ps

Number of cycle per instruction(CPI) = 1

Time Required Per instruction = Clock times * CPI 150 * 1 = 150 ps

Computer B requires less time than Computer A per instruction

So, Computer B is Faster

Computer B is Faster 200 - 150 = 50ps Faster Per instruction

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You have enabled IPv6 on two of your routers, but on the interfaces you have not assigned IPv6 addresses yet. You are surprised
babymother [125]

Answer:

You have enabled IPv6 on two of your routers, but on the interfaces you have not assigned IPv6 addresses yet. You are surprised to learn that these two machines are exchanging information over those interfaces. How is this possible?

a. Due to anycast addressing

b. Due to ICMPv6

c. Due to the NATv6 capability

d. Due to the link-local IPv6 addresses

The correct answer is D. Due to the link-local addresses

Explanation:

LINK-LOCAL ADDRESS

Link-local addresses are addresses that can be used for unicast communications on a confined LAN segment.  The requirement with these addresses is that they are only locally-significant (i.e., restricted to a single LAN broadcast domain) and are never used to source or receive communications across a layer-3 gateway.

Typically, link-local IPv6 addresses have “FE80” as the hexadecimal representation of the first 10 bits of the 128-bit IPv6 address, then the least-significant 64-bits of the address are the Interface Identifier (IID).  Depending on the IID algorithm the node’s operating system is using, the IID may use either modified EUI-64 with SLAAC, the privacy addressing method (RFC 4941)), or the newly published Stable SLAAC IID method(RFC 8064).

When a host boots up, it automatically assigns an FE80::/10 IPv6 address to its interface.  You can see the format of the link-local address below. It starts with FE80 and is followed by 54 bits of zeros. Lastly, the final 64-bits provide the unique Interface Identifier.

FE80:0000:0000:0000:abcd:abcd:abcd:abcd

Link-local IPv6 addresses are present on every interface of IPv6-enabled host and router.  They are vital for LAN-based Neighbor Discovery communication.  After the host has gone through the Duplicate Address Detection (DAD) process ensuring that its link-local address (and associated IID) is unique on the LAN segment, it then proceeds to sending an ICMPv6 Router Solicitation (RS) message sourced from that address.

IPv6 nodes send NS messages so that the link-layer address of a specific neighbor can be found. There are three operations in which this message is used:

▪   For detecting duplicate address

▪   Verification of neighbor reachability

▪   Layer 3 to Layer 2 address resolution (for ARP replacement)  ARP is not included in IPv6 as a protocol but rather the same functionality is integrated into ICMP as part of neighbor discovery. NA message is the response to an NS message.  From the figure the enabling of interaction or communication between neighbor discoveries between two IPv6 hosts can be clearly seen.

3 0
2 years ago
7. Test Average and Grade Write a program that asks the user to enter five test scores. The program should display a letter grad
Alenkasestr [34]

Answer:

The code solution is written in Java.

  1. import java.util.Scanner;
  2. public class TestScore {
  3.    public static void main(String[] args) {
  4.        Scanner input = new Scanner(System.in);
  5.        System.out.print("Please enter first score: ");
  6.        double firstScore = input.nextDouble();
  7.        System.out.println("Grade: " + determineGrade(firstScore));
  8.        System.out.print("Please enter second score: ");
  9.        double secondScore = input.nextDouble();
  10.        System.out.println("Grade: " + determineGrade(secondScore));
  11.        System.out.print("Please enter third score: ");
  12.        double thirdScore = input.nextDouble();
  13.        System.out.println("Grade: " + determineGrade(thirdScore));
  14.        System.out.print("Please enter fourth score: ");
  15.        double fourthScore = input.nextDouble();
  16.        System.out.println("Grade: " + determineGrade(fourthScore));
  17.        System.out.print("Please enter fifth score: ");
  18.        double fifthScore = input.nextDouble();
  19.        System.out.println("Grade: " + determineGrade(fifthScore));
  20.        System.out.println("Average score: " + calcAverage(firstScore, secondScore, thirdScore, fourthScore, fifthScore));
  21.    }
  22.    public static double calcAverage(double score1, double score2, double score3, double score4, double score5){
  23.        double average = (score1 + score2 + score3 + score4 + score5) / 5;
  24.        return average;
  25.    }
  26.    public static String determineGrade(double score){
  27.        if(score >= 90){
  28.            return "A";
  29.        }
  30.        else if(score >= 80 ){
  31.            return "B";
  32.        }
  33.        else if(score >=70){
  34.            return "C";
  35.        }
  36.        else if(score >=60){
  37.            return "D";
  38.        }
  39.        else{
  40.            return "F";
  41.        }
  42.    }
  43. }

Explanation:

Firstly, create the method, <em>calcAverage()</em>, that takes five test scores. Within the method, calculate the average and return it as output. (Line 33 - 36)

Next, create another method, <em>determineGrade()</em>, which takes only one score and return the grade based on the range of the  score. (Line 38 -54)

Once the two required methods are created, we are ready to prompt use for input five test scores using Java Scanner class. To use get user input, create a Scanner object (Line 7). Next, use getDouble() method to get an input score and assign it to variables firstScore, secondScore, thirdScore, fourthScore & fifthScore, respectively. Once a score input by user, call determineGrade() method by passing the input score as argument and immediately print out the return grade. (Line  9 - 27)

At last, call calcAverage() method by passing the first test score variables as argument and print out the returned average value. (Line 29).

5 0
2 years ago
Assume that name has been declared suitably for storing names (like "Misha", "Emily" and "Sofia"). Assume also that stdin is a v
zaharov [31]

Answer:

// program in java.

import java.util.*;

// class definition

class Main

{// main method of the class

public static void main (String[] args) throws java.lang.Exception

{

   try{

    // object to read input

Scanner scr=new Scanner(System.in);

 // ask to enter name

System.out.print("Enter Your name: ");

 // read name from user

String NAME=scr.nextLine();

// print message

System.out.println("Greetings,"+NAME);

     

   }catch(Exception ex){

       return;}

}

}

Explanation:

Read name from user with the help of scanner object and assign it to variable "NAME".Then print a Greetings message as "Greetings,NAME" where NAME will be  replaced with user's input name.

Output:

Enter Your name: Rachel                                                                                                    

Greetings,Rachel

5 0
2 years ago
Write c++ program bmi.cpp that asks the user bmi.cpp the weight (in kilograms) and height (in meters).
Galina-37 [17]

Answer:

// here is code in C++(bmi.cpp).

#include <bits/stdc++.h>

using namespace std;

// main function

int main()

{

   // variables

float weight,height;

cout<<"enter the weight(in kilograms):";

//read the weight

cin>>weight;

cout<<"enter the height(in meters):";

//read the height

cin>>height;

// calculate the bmi

float bmi=weight/(pow(height,2));

// print the body-mass index with two decimal places

cout<<"BMI is: "<<fixed<<setprecision(2)<<bmi<<endl;

return 0;

}

Explanation:

Read the weight from user and assign it to variable "weight",read height and assign it to variable "height".Then find the body-mass index as (weight/height^2).Here weight  should be in kilograms and height should be in meters.

Output:

enter the weight(in kilograms):75

enter the height(in meters):1.8

BMI is: 23.15

8 0
2 years ago
The piston engine uses the ________ to convert the reciprocating motion of the piston into rotary motion.
PSYCHO15rus [73]

The piston engine uses the crankshaft to convert the reciprocating motion of the piston into rotary motion.

<span>The crankshaft is used to convert reciprocating motion of the piston into rotary motion, while the conversion process is called torque, which is a twisting force. Aside from crankshaft, there are a total of four parts of the engine that work together in order to convert the reciprocating motion into rotary motion namely cylinder, or also called the chamber of the piston, the piston itself, and the connecting rod.</span>

5 0
2 years ago
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