Sociodramatic play is considered an example of symbolic play.
Sociodramatic play is part of a dramatic play. All dramatic plays are symbolic. A child pretends to take on a role of somebody else, imitating action and speech from earlier observed actions. The roles and the actions <em>are symbols to be copied from.</em>
In a sociodramatic play, another person apart from the child becomes involved in the game. The children mix elements of reality and make-believe characters, imitate people and their actions, and get involved in different roles play.
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Pericles used the principle of fair treatment to the public in his speech.
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- The excerpt of the speech given by Pericles in the fifth century BCE clarifies that the laws that were existent during the time were inclined towards dispensing justice to the majority and not just favor the ones in power.
- It also tells that the Athenian administration was intelligent enough to devise and implement what was good for their citizens and not simply rely on what the neighboring states were doing to improve their administration.
John Atkinson is a Psychologist, who in the 1950's created an equation with a number of factors that influence a person on his road to achieving success. The equation is as follows:
Ts=Ms x Ps x Is
In this equation, T is the representation of a person's tendency towards success, M is the motivation (option A) P is the probability of success (option B) and I is the incentive value of success (option C)
The only factor that is left out is option D: the length of time needed for a goal, and it makes perfect sense that is left out, your determination will not be deterred by the time it tokk you to acieve your goals. The harder the battle, the sweeter the victory.
The correct answer is: "semantic encoding".
In general, encoding techniques are applied in order to elaborate on the information perceived by our senses, seeking to appropiately store it in our longer lasting memory units and to optimize subsequent retrieval.
Semantic encoding consists on relating certain concepts to a context in order to remember them better afterwards, using mechanisms such as chunking or mnemonics. This is the case in the research described where, in order to remember a list of objects, participants connect them to a house context.