Answer:
Here is the Python program:
d = {5:3, 4:1, 12:2}
val_of_max = d[max(d.keys())]
print(val_of_max)
Explanation:
The program works as follows:
So we have a dictionary named d which is not empty and has the following key-value pairs:
5:3
4:1
12:2
where 5 , 4 and 12 are the keys and 3, 1 and 2 are the values
As we can see that the largest key is 12. So in order to find the largest key we use max() method which returns the largest key in the dictionary and we also use keys() which returns a view object i.e. the key of dictionary. So
max(d.keys()) as a whole gives 12
Next d[max(d.keys())] returns the corresponding value of this largest key. The corresponding value is 2 so this entire statement gives 2.
val_of_max = d[max(d.keys())] Thus this complete statement gives 2 and assigns to the val_of_max variable.
Next print(val_of_max) displays 2 on the output screen.
The screenshot of program along with its output is attached.
It is ethical for her to do her schoolwork on the computer, but it was unethical to use her allotted time to play games, which led to her having to request more time on the computer. If she wants to play games, she should get her own computer or device to play games on
Answer:
linkedListOperations = linkedListLibrary.InsertSorted(currNode, linkedListOperations); // this is right
linkedListLibrary.InsertSorted(currNode, linkedListOperations); // half right, it count how much operation but it doesn't store it anywhere in main.
vectorOperations = vectorLibrary.InsertSorted(tempBook, vectorOperations); // this is right
vectorLibrary.InsertSorted(tempBook, vectorOperations); // half right, it count how much operation but it doesn't store it anywhere in main.
cout << "Number of linked list operations: " << linkedListOperations << endl;
cout << "Number of vector operations: " << vectorOperations << endl;
Explanation:
The first, you are calling InsertSorted with linkedListLibrary and than you can store the number of operation inside the "linkedListOperations" variable. Then you do the same with vectorLibrary.
Answer:
It is A: Packet metadata is used to route and reassemble information travelling through the internet.
Explanation:
Step 1: The Internet works by chopping data into chunks called packets. Each packet then moves through the network in a series of hops. Each packet hops to a local Internet service provider (ISP), a company that offers access to the network -- usually for a fee
Step 2: Entering the network
Each packet hops to a local Internet service provider (ISP), a company that offers access to the network -- usually for a fee.
Step 3: Taking flight
The next hop delivers the packet to a long-haul provider, one of the airlines of cyberspace that quickly carrying data across the world.
Step 4: BGP
These providers use the Border Gateway Protocol to find a route across the many individual networks that together form the Internet.
Step 5: Finding a route
This journey often takes several more hops, which are plotted out one by one as the data packet moves across the Internet.
Step 6: Bad information
For the system to work properly, the BGP information shared among routers cannot contain lies or errors that might cause a packet to go off track – or get lost altogether.
Last step: Arrival
The final hop takes a packet to the recipient, which reassembles all of the packets into a coherent message. A separate message goes back through the network confirming successful delivery.