Answer:
The correct answer is option (A) $42.00
Explanation:
Solution
Given that:
The established rate is given as = 100,000/40,000
= $2.5 per hour
Thus
The cost of the job is shown is shown below:
The direct material = $5,000
The direct labor = $2400
Then
The manufacturing overheard is = 400 * 2.5 = $1,000
So,
The total cost is = $5,000 + $2400 + $1000 = $8,400
To get our unit cost,
Unit cost = $8400/200 = $42.00
It is important to know that, the number of labor hours used in jobs = Total labor cost/Rate per hour
=2,400/6 = 400 hours
Answer:
c. expense recognition principle
When a firm buys an asset that has a useful life of more than a year, it means that the cost of the asset should also be spread through out its life, the reason for this is that the asset is that this asset will create revenue for more than one year so its cost should also be split up. The expense recognition principle states that expenses should be recognized in the same period as the revenues to which they relate, and following this rule is the reason that depreciation is recorded in each period. If depreciation was not recorded and the asset was expensed the year it was bought, it would reduce the profits in the first year and increase them in the following years
Explanation:
<u>Answer:</u>
<em>Break even point is calculated by dividing Fixed cost by ( Price per unit- variable cost).</em>
<u>Explanation:</u>
The <em>break even point</em> is equivalent to the all out fixed costs partitioned by the contrast between the unit cost and variable expenses. The denominator of the condition, value short factor costs, is known as the <em>commitment edge</em>.
After <em>unit variable</em> expenses are deducted from the value, anything that remains—??? the commitment edge—? is accessible to pay the <em>organization's fixed expenses.</em>
Answer:
The last option is wrong, the correct option to that question is: Extreme Programming.
And the correct answer is that option.
Explanation:
To begin with, the name of <em>"Extreme Programming"</em> refers to a specific methodology of development of software that mainly focuses in the improvement of software quality and the responsiveness to changing customers requirements. Moreover, this methodology best fits in the cases where the system project comes with unclear requirements and where there is a short time schedule due to the fact that as a type of agile software development it advocates frequent releases in short time cycles that are primarily focus on introducing checkpoints in where the requirements of the consumers who are unclear can be adopted.