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Aleonysh [2.5K]
2 years ago
8

A cashier distributes change using the maximum number of five dollar bills, followed by one dollar bills. For example, 19 yields

3 fives and 4 ones. Write a single statement that assigns the number of one dollar bills to variable numOnes, given amountToChange. Hint: Use the % operand.
Sample program:
#include
int main(void) {
int amountToChange = 0;
int numFives = 0;
int numOnes = 0;
amountToChange = 19;
numFives = amountToChange / 5;

printf("numFives: %d\n", numFives);
printf("numOnes: %d\n", numOnes);
return 0;
Computers and Technology
1 answer:
posledela2 years ago
6 0

Answer:

The correct program to this question as follows:

Program:

//header file

#include <stdio.h> //include header file for using basic function

int main() //defining main method

{

int amountToChange=19,numFives,numOnes; //defining variable

numFives = amountToChange/5; //holding Quotient  

numOnes = amountToChange%5; //holding Remainder

printf("numFives: %d\n", numFives); //print value

printf("numOnes: %d\n", numOnes); //print value

return 0;

}

Output:

numFives: 3  

numOnes: 4  

Explanation:

In the above program first, a header file is included then the main method is declared inside the main method three integer variable is defined that are "amountToChange, numFives, and numOnes", in which amountToChange variable a value that is "19" is assigned.

  • Then we use the numFives and the numOnes variable that is used to calculate the number of 5 and 1 , that is available in the amountToChange variable.
  • To check this condition we use (/ and %) operators the / operator is used to hold Quotient value and the % is used to hold Remainder values and after calculation prints its value.

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What are the advantages and disadvantages of using a very large memory cell size, say, W = 64 instead of the standard size W = 8
stepladder [879]

Answer and Explanation:

  • The benefits of an large size memory cell is that you can store a lot bigger numbers (and all information is, eventually, numbers) in one cell, which by and large improves the speed and unwavering quality of information get to.  
  • The inconvenience is that you go through a bigger bit of whatever information stockpiling medium you are utilizing on each expression of information, and accordingly can store less information generally speaking.  
  • The biggest positive integer that could be put away in a framework utilizing sign/size documentation, with 64-piece cells is 263. On the off chance that two such cells were utilized to store numbers, the biggest whole number that could be put away by the framework is 2127.
7 0
1 year ago
JAVA Write a program that first asks the user to type a letter grade and then translates the letter grade into a number grade. L
ale4655 [162]

Answer:

Follows are the code to this question:

import java.util.*;//import package for user input

class GradePrinter//defining class GradePrinter

{

double numericValue = 0;//defining double variable

String grade = "";//defining String variable

GradePrinter()//defining default constructor  

{

Scanner xb = new Scanner(System. in );//defining Scanner  class object

System.out.print("Enter Grade: ");//print message

grade = xb.nextLine();//input string value  

}

double getNumericGrade()//defining double method getNumericGrade

{

if (grade.equals("A+") || grade.equals("A"))//defining if block that check input is A+ or A

{

numericValue = 4.0;//using  numericValue variable that hold float value 4.0

}

else if (grade.equals("A-"))//defining else if that check grade equals to A-

{

numericValue = 3.7;//using  numericValue variable that hold float value 3.7

}

else if (grade.equals("B+"))//defining else if that check grade equals to B-

{

numericValue = 3.3;//using  numericValue variable that hold float value 3.3

}

else if (grade.equals("B"))//defining else if that check grade equals to B

{

numericValue = 3.0;//using  numericValue variable that hold float value 3.0

}

else if (grade.equals("B-"))//defining else if that check grade equals to B-  

{

numericValue = 2.7;//using  numericValue variable that hold float value 2.7

}

else if (grade.equals("C+"))//defining else if that check grade equals to C+  

{

numericValue = 2.3; //using  numericValue variable that hold float value 2.3

}

else if (grade.equals("C")) //defining else if that check grade equals to C  

{

numericValue = 2.0; //using numericValue variable that hold float value 2.0

}

else if (grade.equals("C-")) //defining else if that check grade equals to C-  

{

numericValue = 1.7;//using umericValue variable that hold float value 1.7

}

else if (grade.equals("D+"))//defining else if that check grade equals to D+  

{

numericValue = 1.3;//using umericValue variable that hold float value 1.3

}

else if (grade.equals("D"))//defining else if that check grade equals to D

{

numericValue = 1.0;//using umericValue variable that hold float value 1.0

}

else if (grade.equals("F"))//defining else if that check grade equals to F

{

numericValue = 0;//using umericValue variable that hold value 0

}

else//defining else block

{

System.out.println("Letter not in grading system");//print message

}

return numericValue;//return numericValue

}

}

class Main//defining a class main

{

public static void main(String[] args)//defining main method

{

GradePrinter ob = new GradePrinter();// creating class GradePrinter object

double numericGrade = ob.getNumericGrade();//defining double variable numericGrade that holds method Value

System.out.println("Numeric Value: "+numericGrade); //print Value numericgrade.

}

}

Output:

Enter Grade: B

Numeric Value: 3.0

Explanation:

In the above-given code, a class "GradePrinter" is defined inside the class a string, and double variable "grade and numericValue" is defined, in which the grade variable is used for input string value from the user end.

After input, the sting value a method getNumericGrade is defined, which uses multiple conditional statements is used, which holds double value in the which is defined in the question.

In the main class, the "GradePrinter" object is created and defines a double variable "numericGrade", that calling method and store its value, and also use print method to print its value.

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2 years ago
Compare the elements of the basic Software Development Life Cycle with 2 other models. How are they similar? How are they differ
Artemon [7]

Answer:

Explanation:

One of the basic notions of the software development process is SDLC models which stands for Software Development Life Cycle models. SDLC – is a continuous process, which starts from the moment, when it’s made a decision to launch the project, and it ends at the moment of its full remove from the exploitation. There is no one single SDLC model. They are divided into main groups, each with its features and weaknesses. The most used, popular and important SDLC models are given below:

1. Waterfall model

2. Iterative model

3. Spiral model

4. V-shaped model

5. Agile model

Stage 1. Planning and requirement analysis

Each software development life cycle model starts with the analysis, in which the stakeholders of the process discuss the requirements for the final product.

Stage 2. Designing project architecture

At the second phase of the software development life cycle, the developers are actually designing the architecture. All the different technical questions that may appear on this stage are discussed by all the stakeholders, including the customer.  

Stage 3. Development and programming

After the requirements approved, the process goes to the next stage – actual development. Programmers start here with the source code writing while keeping in mind previously defined requirements. The programming by itself assumes four stages

• Algorithm development

• Source code writing

• Compilation

• Testing and debugging

Stage 4. Testing

The testing phase includes the debugging process. All the code flaws missed during the development are detected here, documented, and passed back to the developers to fix.  

Stage 5. Deployment

When the program is finalized and has no critical issues – it is time to launch it for the end users.  

SDLC MODELS

Waterfall – is a cascade SDLC model, in which development process looks like the flow, moving step by step through the phases of analysis, projecting, realization, testing, implementation, and support. This SDLC model includes gradual execution of every stage completely. This process is strictly documented and predefined with features expected to every phase of this software development life cycle model.

ADVANTAGES  

Simple to use and understand

DISADVANTAGES

The software is ready only after the last stage is over

ADVANTAGES

Management simplicity thanks to its rigidity: every phase has a defined result and process review

DISADVANTAGES

High risks and uncertainty

Iterative SDLC Model

The Iterative SDLC model does not need the full list of requirements before the project starts. The development process may start with the requirements to the functional part, which can be expanded later.  

ADVANTAGES                                        

Some functions can be quickly be developed at the beginning of the development lifecycle

DISADVANTAGES

Iterative model requires more resources than the waterfall model

The paralleled development can be applied Constant management is required

Spiral SDLC Model

Spiral model – is SDLC model, which combines architecture and prototyping by stages. It is a combination of the Iterative and Waterfall SDLC models with the significant accent on the risk analysis.

4 0
1 year ago
How has the perception of the hacker changed over recent years? What is the profile of a hacker today?
finlep [7]

Answer:

Hackers frequently spend long hours examining the types and structures of targeted systems because they must use guile, or fraud to bypass the controls placed on information owned by someone else.

Explanation

The perception of a hacker has evolved over the years.

  • The traditional hacker profile was a male, aged 14 to 18.
  • 76% of hackers are men whose ages are between 14 years (8%) to 50 (11%). The average age is 35 years (43%).
  • A hacker is persevering, patient, creative, bright and having a passion for what he does.
  • Hackers today can be expert or novices.
  • The experts create the software and schemes to attack computer systems.
  • While the novices merely use software created by the experts.
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slavikrds [6]
Ok we will do it for you cause they are very mean
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