A. The horizontal velocity is
vx = dx/dt = π - 4πsin (4πt + π/2)
vx = π - 4π sin (0 + π/2)
vx = π - 4π (1)
vx = -3π
b. vy = 4π cos (4πt + π/2)
vy = 0
c. m = sin(4πt + π/2) / [<span>πt + cos(4πt + π/2)]
d. m = </span>sin(4π/6 + π/2) / [π/6 + cos(4π/6 + π/2)]
e. t = -1.0
f. t = -0.35
g. Solve for t
vx = π - 4πsin (4πt + π/2) = 0
Then substitute back to solve for vxmax
h. Solve for t
vy = 4π cos (4πt + π/2) = 0
The substitute back to solve for vymax
i. s(t) = [<span>x(t)^2 + y</span>(t)^2]^(1/2)
h. s'(t) = d [x(t)^2 + y(t)^2]^(1/2) / dt
k and l. Solve for the values of t
d [x(t)^2 + y(t)^2]^(1/2) / dt = 0
And substitute to determine the maximum and minimum speeds.
Answer:
c. 972
Explanation:
The volume of a rectangular solid is calculated as the product of its dimensions, that is, its width, its length and its height:

1 feet is equal to 12 inches, so:

Now, we calculate the volume of the object in cubic inches:

This type of listening response is called back-channel signal. This allows the speaker to know that the listener is attentive or willing to engage a conversation between them. It is shown through short utterances, facial expressions, head nods and others.
b) intervalul de timp t3 in care prin fata sa trece vagonul urmator
Sper că am ajutat!
We actually don't need to know how far he/she is standing from the net, as we know that the ball reaches its maximum height (vertex) at the net. At the vertex, it's vertical velocity is 0, since it has stopped moving up and is about to come back down, and its displacement is 0.33m. So we use v² = u² + 2as (neat trick I discovered just then for typing the squared sign: hold down alt and type 0178 on ur numpad wtih numlock on!!!) ANYWAY....... We apply v² = u² + 2as in the y direction only. Ignore x direction.
IN Y DIRECTION: v² = u² + 2as 0 = u² - 2gh u = √(2gh) (Sub in values at the very end)
So that will be the velocity in the y direction only. But we're given the angle at which the ball is hit (3° to the horizontal). So to find the velocity (sum of the velocity in x and y direction on impact) we can use: sin 3° = opposite/hypotenuse = (velocity in y direction only) / (velocity) So rearranging, velocity = (velocity in y direction only) / sin 3° = √(2gh)/sin 3° = (√(2 x 9.8 x 0.33)) / sin 3° = 49 m/s at 3° to the horizontal (2 sig figs)