<span>The Java code below will ask for two integers and display the sum. If a non-integer is submitted the code will ask again. The break is used to exit the while true loop indicating that no-errors had occurred and two numbers were added.
System.out.print("Please insert two integers and this will display the sum.");
int numOne;
int numTwo;
while (True) {
try{
System.out.print("Integer Number One? ");
numOne = input.nextInt();
System.out.print("Integer Number Two? ");
numTwo = input.nextInt();
System.out.print("The Sum Is: " + (numOne + numTwo));
break;
}
catch (InputMismatchException e) {
System.out.print("please enter an integer .");
}
}</span>
Answer:
16% probability that the facility needs to recalibrate their machines.
Step-by-step explanation:
We have to use the Empirical Rule to solve this problem.
Empirical Rule:
The Empirical Rule states that, for a normally distributed random variable:
68% of the measures are within 1 standard deviation of the mean.
95% of the measures are within 2 standard deviation of the mean.
99.7% of the measures are within 3 standard deviations of the mean.
What is the probability that the facility needs to recalibrate their machines?
They will have to recalibrate if the number of defects is more than one standard deviation above the mean.
We know that by the Empirical Rule, 68% of the measures are within 1 standard deviation of the mean. The other 100-68 = 32% is more than 1 standard deviation from the mean. Since the normal distribution is symmetric, of those 32%, 16% are more than one standard deviation below the mean, and 16% are more than one standard deviation above the mean.
So there is a 16% probability that the facility needs to recalibrate their machines.
Add all the clay together and divide it by 5 so the answer is 13
Answer: D
Step-by-step explanation:
The number generator is not fair, in most of the experiments, considerably less than 60 % of the selected marbles are green.
And if Sixty percent of the marbles in the jar are green. A number generator should simulates randomly by selecting atleast one of the 60% of green marbles from the jar