Answer:

Step-by-step explanation:
Given that from a well shuffled set of playing cards (52 in number) a card is drawn and without replacing it, next card is drawn.
A - the first card is 4
B - second card is ace
We have to find probability for

P(A) = no of 4s in the deck/total cards = 
After this first drawn if 4 is drawn, we have remaining 51 cards with 4 aces in it
P(B) = no of Aces in 51 cards/51 = 
Hence

(Here we see that A and B are independent once we adjust the number of cards. Also for both we multiply the probabilities)
In the game of cornhole, when Sasha tossed a bean bag to the edge of the hole, in which the equations of the hole and bean bag's path are x² + y² = 5 and y = 0.5x² + 1.5x - 4, respectively, she could have tossed her bean bag to the points (1, -2) or (2, 1).
To find the points in which she could have tossed her bean bag, we need to intersect the two equations of the function as follows.
<u>The equation for the hole</u>
(1)
<u>The equation for the path of the bean bag</u>
(2)
By entering equation (2) into (1) we have:


By solving for <em>x</em>, we have:
x₁ = 1
x₂ = 2
Now, for <em>y</em> we have (eq 2):

Therefore, the points are (1, -2) or (2, 1).
To find more about intersections, go here: brainly.com/question/4977725?referrer=searchResults
I hope it helps you!
Answer:
- Andre subtracted 3x from both sides
- Diego subtracted 2x from both sides
Step-by-step explanation:
<u>Andre</u>
Comparing the result of Andre's work with the original, we see that the "3x" term on the right is missing, and the x-term on the left is 3x less than it was. It is clear that Andre subtracted 3x from both sides of the equation.
__
<u>Diego</u>
Comparing the result of Diego's work with the original, we see that the "2x" term on the left is missing, and the x-term on the right is 2x less than it was. It is clear that Diego subtracted 2x from both sides of the equation.
_____
<em>Comment on their work</em>
IMO, Diego has the right idea, as his result leaves the x-term with a positive coefficient. He can add 8 and he's finished, having found that x=14.
Andre can subtract 6 to isolate the variable term, and that will give him -x=-14. This requires another step to get to x=14. Sometimes minus signs get lost, so this would not be my preferred sequence of steps.
As a rule, I like to add the opposite of the variable term with the least (most negative) coefficient. This results in the variable having a positive coefficient, making errors easier to avoid.
To get the points at which the two boats meet we need to find the equations that model their movement:
Boat A:
vertex form of the equation is given by:
f(x)=a(x-h)^2+k
where:
(h,k) is the vertex, thus plugging our values we shall have:
f(x)=a(x-0)^2+5
f(x)=ax^2+5
when x=-10, y=0 thus
0=100a+5
a=-1/20
thus the equation is:
f(x)=-1/20x^2+5
Boat B
slope=(4-0)/(10+10)=4/20=1/5
thus the equation is:
1/5(x-10)=y-4
y=1/5x+2
thus the points where they met will be at:
1/5x+2=-1/20x^2+5
solving for x we get:
x=-10 or x=6
when x=-10, y=0
when x=6, y=3.2
Answer is (6,3.2)