The correct answer is; criminal liability.
Further Explanation:
A server can face jail time and being fined for serving alcohol to an underage guest. The most likely charge they will face is a criminal liability charge. Since the servers are trained about serving alcohol and checking identification they are liable for doing their job.
Serving any alcohol product to someone underage is illegal in the United States. The age that a person can legally buy alcohol is 21 years of age. If the server has given an underage person alcohol and that person drives and is in an accident the server is going to be charged also, because they are the ones responsible for serving the underage person. In addition to being charged with a crime, the person can be sued, banned from working in an establishment that has alcohol, and fired from their job.
Learn more about underage drinking at brainly.com/question/11824838
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Answer:
The missing word is Increased<em>.</em>
Explanation:
As warfighting technologies have developed and access to effective medical care has improved, the incidents of Traumatic Brain Injuries (TBI's) has increased for those serving in military operations. This increase is partly due to the prevalence of Improvised Explosive Devices in warfare by the enemy.
TBIs can range from mild, to moderate, and severe.
Some of it's symptoms include but are not limited to:
- changes in behavior,
- physical changes and
- problems with thinking skills.
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Answer:
The third option, $14,007
Explanation:
You have to find 4% of 13,468
13,468 × 0.04 = 538.72
Add them together
13,468 + 538.72 =14,006.72
14,006.72 can be rounded to 14,007.
Therefore, the answer is $14,007.
This outcome would be known as a <u>ceiling effect.</u>
In psychology, the ceiling effect is when a test establishes a range too low for measuring certain variable, that is to say, is when the upper limit (ceiling) of the test is too low, inadequate and not enough for the participants that the test is evaluating.
In this case, the participants are supposed to respond differently since some played violent video games for 5 minutes and other group played for 25 minutes. Since the outcome was that the majority were rated as "very aggressive", it's an indicator that they weren't tested adequately: the range was low, and therefore, it made it easier for some participants to get the score "very aggressive".