Because, they are all required to configure to it to be recognized by an operating system.
Explanation:
It is the Operating System Software that instructs the hardware and puts them together to work well. When the manufacturer does not configure the device to be recognized by an operating system, then it will not work with other components.
Example.
If an Apple machine's sound card is being put in an HP machine which uses Microsoft designed operating system, won't work due to the operating system that the sound card has been designed for.
Answer:
// here is code in Java.
// package
import java.util.*;
// class definition
class Main
{
// method that return sum of two sale value
public static int Add(int euroSales,int asiaSales)
{
// return the sum
return euroSales+asiaSales;
}
//main method of the class
public static void main (String[] args) throws java.lang.Exception
{
try{
// variables
int euroSales=100;
int asiaSales=150;
int eurasiaSales;
// call the function
eurasiaSales=Add(euroSales,asiaSales);
// print the sum
System.out.println("total sale is:"+eurasiaSales);
}catch(Exception ex){
return;}
}
}
Explanation:
Declare and initialize two variables "euroSales=100" and "asiaSales=150". Declare another variable eurasiaSales. Call the method Add() with euroSales and asiaSales as parameter. This method will add both the value and return the sum.This sum will be assigned to variable eurasiaSales.Then print the sum.
Output:
total sale is:250
Answer:
B. Responsive display ads
E. Uploaded ad (Image & AMPHTML).
Explanation:
If what you want to achieve is greater control and greater efficiency and scale while you place your ad? Then the two ad format to achieve that are, responsive display ad and uploaded ad.
The uploaded ad will guarantee you have greater control while the responsive display ad gives you greater scale and efficiency.
Answer:
The code for the given statements are described below.
Explanation:
// Place code below in line 9
if(numItems < 0) // starting of a loop
{
numItemsPointer = NULL;
}
else
{
numItemsPointer = &numItems;
numItems = numItems * 10; // items multiplied by 10
} // ending of a loop