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dedylja [7]
2 years ago
10

The Go To feature can be accessed from which of the following dialog boxes?

Computers and Technology
1 answer:
Aliun [14]2 years ago
4 0

Answer:

hoose the answer.

•Font

•Open

•Insert Hyperlink

Explanation:

You might be interested in
Give the logical function for the following: If cell B7 equals 12, check contents of cell B10. If cell B10 is 10, then the value
ASHA 777 [7]

Answer:

=IF( B7 = 12, ( IF( B10 = 10,"YES", "")), 7) and PRESS ENTER

Explanation:

the above logical if function checks the following

-IF cell B7 is 12, if true, check the value of cell B10, IF cell B10 contains 10 the function should produce YES as output to whatever cell selected, IF B10 is not 10 output of the function should be an empty string, IF B7 is not equal to 12 the the output of the function should be 7.

5 0
2 years ago
Each level of a smartphone app adds more gems for you to match. On level one, there were 13 gems. On level twelve, there were 12
Sidana [21]
<span>Level : 1,2,3,4,5,6,7,8,9,10,11,12
Gems : 13 to 123
We have to increase from 13 to 123 over a span of 11 levels.
That's an increase of 110 over 11 levels.
110 / 11 = 10
So we go up 10 gems each level Level : 1,2,3,4,5,6,7,8,9,10,11,12
Gems : 13 23 33 43 53 63 73 83 93 103 113 123</span>
5 0
2 years ago
Complete function PrintPopcornTime(), with int parameter bagOunces, and void return type. If bagOunces is less than 3, print "To
SVETLANKA909090 [29]

Answer:

<h2>Function 1:</h2>

#include <stdio.h> //for using input output functions

// start of the function PrintPopcornTime body having integer variable //bagOunces as parameter

void PrintPopcornTime(int bagOunces){

if (bagOunces < 3){ //if value of bagOunces is less than 3

 printf("Too small"); //displays Too small message in output

 printf("\n"); } //prints a new line

//the following else if part will execute when the above IF condition evaluates to //false and the value of bagOunces is greater than 10

else if (bagOunces > 10){

    printf("Too large"); //displays the message:  Too large in output

    printf("\n"); //prints a new line }

/*the following else  part will execute when the above If and else if conditions evaluate to false and the value of bagOunces is neither less than 3 nor greater than 10 */

else {

/* The following three commented statements can be used to store the value of bagOunces * 6 into result variable and then print statement to print the value of result. The other option is to use one print statement printf("%d",bagOunces * 6) instead */

    //int result;

    //result = bagOunces * 6;

    //printf("%d",result);

 printf("%d",bagOunces * 6);  /multiplies value of bagOunces  to 6

 printf(" seconds");

// seconds is followed with the value of bagOunces * 6

 printf("\n"); }} //prints a new line

int main(){ //start of main() function body

int userOunces; //declares integer variable userOunces

scanf("%d", &userOunces); //reads input value of userOunces

PrintPopcornTime(userOunces);

//calls PrintPopcornTime function passing the value in userOunces

return 0; }

Explanation:

<h2>Function 2:  </h2>

#include <stdio.h> //header file to use input output functions

// start of the function PrintShampooInstructions body having integer variable numCycles as parameter

void PrintShampooInstructions(int numCycles){

if(numCycles < 1){

//if conditions checks value of numCycles is less than 1 or not

printf("Too few."); //prints Too few in output if the above condition is true

printf("\n"); } //prints a new line

//else if part is executed when the if condition is false and else if  checks //value of numCycles is greater than 4 or not

else if(numCycles > 4){

//prints Too many in output if the above condition is true

printf("Too many.");

printf("\n"); } //prints a new line

//else part is executed when the if and else if conditions are false

else{

//prints "N: Lather and rinse." numCycles times, where N is the cycle //number, followed by Done

for(int N = 1; N <= numCycles; N++){

printf("%d",N);

printf(": Lather and rinse. \n");}

printf("Done.");

printf("\n");} }

int main() //start of the main() function body

{    int userCycles; //declares integer variable userCycles

   scanf("%d", &userCycles); //reads the input value into userCycles

   PrintShampooInstructions(userCycles);

//calls PrintShampooInstructions function passing the value in userCycles

   return 0;}

I will explain the for loop used in PrintShampooInstructions() function. The loop has a variableN  which is initialized to 1. The loop checks if the value of N is less than or equal to the value of numCycles. Lets say the value of numCycles = 2. So the condition evaluates to true as N<numCycles  which means 1<2. So the program control enters the body of loop. The loop body has following statements. printf("%d",N); prints the value of N followed by

printf(": Lather and rinse. \n"); which is followed by printf("Done.");

So at first iteration:

printf("%d",N); prints 1 as the value of N is 1

printf(": Lather and rinse. \n");  prints : Lather and rinse and prints a new line \n.

As a whole this line is printed on the screen:

1: Lather and rinse.

Then the value of N is incremented by 1. So N becomes 2 i.e. N = 2.

Now at second iteration:

The loop checks if the value of N is less than or equal to the value of numCycles. We know that the value of numCycles = 2. So the condition evaluates to true as N<numCycles  which means 2=2. So the program control enters the body of loop.

printf("Done."); prints Done after the above two lines.

printf("%d",N); prints 2 as the value of N is 2

printf(": Lather and rinse. \n");  prints : Lather and rinse and prints a new line \n.

As a whole this line is printed on the screen:

2: Lather and rinse.

Then the value of N is incremented by 1. So N becomes 2 i.e. N = 3.

The loop again checks if the value of N is less than or equal to the value of numCycles. We know that the value of numCycles = 2. So the condition evaluates to false as N<numCycles  which means 3>2. So the loop breaks.

Now the next statement is:

printf("Done."); which prints Done on the screen.

So as a whole the following output is displayed on the screen:

1: Lather and rinse.

2: Lather and rinse.

Done.

The programs along with their outputs are attached.

6 0
2 years ago
Identify the correct language concept or term from the drop-down menu. A Programming Language is a language that physically runs
babymother [125]

Answer and Explanation:

In computer processing of text, a markup language is a way to annotating a document that is different from the book.In the computer, the markup language is a system annotating a text. Such a system uses procedural and descriptive markup. These are called lightweight markup language.

A programming language that physically runs on the website is called display markup.A programming language that is frequently used to develop websites with database is known as JAVA , PHP , HTML ,tags.These are the language that are used with existing markup language.

8 0
2 years ago
Read 2 more answers
Create an application named TestSoccerPlayer that instantiates and displays a SoccerPlayer object. The SoccerPlayer class contai
frutty [35]

Answer:

public class TestSoccerPlayer {

   public static void main(String[] args) {

       SoccerPlayer playerOne = new SoccerPlayer("Rinco",9,16,22);

       System.out.println("The player of the season is "+playerOne.getName()+" His Jessey Number is "+playerOne.getJerseyNum()

       +" In the 2019/2020 season he scored and total of "+playerOne.getGoalsScored()+" and "+

               playerOne.getAssists()+" Asists");

   }

}

See the SoccerPlayer class with the feilds and methods (constructor, getter and setters) in the explanation section

Explanation:

public class SoccerPlayer {

   private String name;

   private int jerseyNum;

   private int goalsScored;

   private int assists;

   public SoccerPlayer(String name, int jerseyNum, int goalsScored, int assists) {

       this.name = name;

       this.jerseyNum = jerseyNum;

       this.goalsScored = goalsScored;

       this.assists = assists;

   }

   public String getName() {

       return name;

   }

   public void setName(String name) {

       this.name = name;

   }

   public int getJerseyNum() {

       return jerseyNum;

   }

   public void setJerseyNum(int jerseyNum) {

       this.jerseyNum = jerseyNum;

   }

   public int getGoalsScored() {

       return goalsScored;

   }

   public void setGoalsScored(int goalsScored) {

       this.goalsScored = goalsScored;

   }

   public int getAssists() {

       return assists;

   }

   public void setAssists(int assists) {

       this.assists = assists;

   }

}

5 0
2 years ago
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