Answer:
x=6.4
Step-by-step explanation:
5(x-4)=12
5x-20=12
add 20 from both sides
5x=32
divide 5 on both sides
x=6.4
Benchmark are numbers that are used as standards to which the rest of the data is compared to. When counting numbers using a number line, the benchmark numbers are the intervals written on the axis. For benchmark numbers of 10, the number line on top of the attached picture is shown. Starting from 170, the tick marks are added by 10, such that the next numbers are 180, 190, 200, and so on and so forth. When you want to find 410, just find the benchmark number 410.
The same applies to benchmark numbers in intervals of 100. If you want to find 170, used the benchmark numbers 100 and 200. Then, you estimate at which point represents 170. For 410, you base on the benchmark numbers 400 and 500.
Answer:
A number line goes from negative 10 to positive 10. An open circle appears at negative 9. The number line is shaded from negative 9 through positive 10.
Step-by-step explanation:
we have

Solve for x
Adds 7 both sides


Divide by -3 both sides
Remember that
When you multiply or divide both sides of an inequality by a negative number, you must reverse the inequality symbol
so

The solution is the interval (-9,∞)
therefore
A number line goes from negative 10 to positive 10. An open circle appears at negative 9. The number line is shaded from negative 9 through positive 10.
<span>There is 1 way to win 6 games in a row
wwwwww
There are 2 ways to win 5 games in a row
wwwwwl, lwwwww
There are 5 ways to win 4 games in a row
llwwww, wwwwll, lwwwwl, wlwwww, and wwwwlw.
There are 2^n to arrange 6 wins and losses which adds up to 2^(6) = 64
So the Probability they win all four games in a stretch is 5 + 2 + 1 ways = 8 ways.
So the probability = 8/64 = 1/8</span>
(5.5x + 6.2y) + (4.3x + 8.3z) + (1.6z - 5.ly)
Combine Like Terms
9.8x + 1.1y + 14.5z
So the perimeter is
9.8x + 1.1y + 14.5z