Answer:
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The simulation, player 2 will always play according to the same strategy.
Method getPlayer2Move below is completed by assigning the correct value to result to be returned.
Explanation:
- You will write method getPlayer2Move, which returns the number of coins that player 2 will spend in a given round of the game. In the first round of the game, the parameter round has the value 1, in the second round of the game, it has the value 2, and so on.
#include <bits/stdc++.h>
using namespace std;
bool getplayer2move(int x, int y, int n)
{
int dp[n + 1];
dp[0] = false;
dp[1] = true;
for (int i = 2; i <= n; i++) {
if (i - 1 >= 0 and !dp[i - 1])
dp[i] = true;
else if (i - x >= 0 and !dp[i - x])
dp[i] = true;
else if (i - y >= 0 and !dp[i - y])
dp[i] = true;
else
dp[i] = false;
}
return dp[n];
}
int main()
{
int x = 3, y = 4, n = 5;
if (findWinner(x, y, n))
cout << 'A';
else
cout << 'B';
return 0;
}
Answer: c. Depending on context the same sequence of bits may represent different types of information.
Explanation:
The options for the question are:
A. Computing devices use patterns of bits to represent complex information
B. Abstraction helps represent complex information by surfacing complexity that might otherwise be hidden
C. Depending on context the same sequence of bits may represent different types of information
D. Common abstractions that are represented by computing devices include numbers, characters, and color.
The following are true of how computers represent complex information:
• Computing devices use patterns of bits to represent complex information
• helps represent complex information by surfacing complexity that might otherwise be hidden
• Common abstractions that are represented by computing devices include numbers, characters, and color.
Therefore, the option that is not true of how computers represent complex information is that "depending on context the same sequence of bits may represent different types of information".