Your answer would be B and C
Answer:
t = 
Step-by-step explanation:
Given that t varies inversely as the square root of u then the equation relating them is
t =
← k is the constant of variation
To find k use the condition t = 3 when u = 4, thus
k = t
= 3 ×
= 3 × 2 = 6
t =
← equation of variation
When u = 49, then
t =
= 
Answer:
When we do a scale model of something (like a building, a house, or whatever) al the properties of the original thing must also be in the model.
So for example, you want to do a model of a house, and in the backyard of the house there are 4 trees, then in the model of the house you also need to put 4 trees in the backyard (indifferent of the scale of the model).
Then the number of boulders in the really fountain should be the same as the number of boulders in the scale model of the fountain.
Let x be a random variable representing the number of skateboards produced
a.) P(x ≤ 20,555) = P(z ≤ (20,555 - 20,500)/55) = P(z ≤ 1) = 0.84134 = 84.1%
b.) P(x ≥ 20,610) = P(z ≥ (20,610 - 20,500)/55) = P(z ≥ 2) = 1 - P(z < 2) = 1 - 0.97725 = 0.02275 = 2.3%
c.) P(x ≤ 20,445) = P(z ≤ (20,445 - 20,500)/55) = P(z ≤ -1) = 1 - P(z ≤ 1) = 1 - 0.84134 = 0.15866 = 15.9%
Y- intercept is a point where any graph crosses the y- axis.
X- intercept is a point where any graph crosses the x- axis.
This means the coordinate of the point of intersection will always have the x point as 0. So any point of the form ( 0, y) is the y- intercept. Any point of the form (x,0) is the x- intercept.
Given point are :
(0,-6) : y intercept
(-2,0) : x intercept
(-6,0): x- intercept
(0,-2): y- intercept