The markup percentage is 45.14%
Step-by-step explanation:
The given is:
- The selling price of a box of crackers is $1.75
- You mark the crackers up to $2.54
We need to find the markup percentage
The markup percentage =
× 100%
∵ The selling price of a box of crackers is $1.75
∴ Old = 1.75
∵ You mark the crackers up to $2.54
∴ New = 2.54
- Substitute these values in the rule above
∵ The markup percentage =
× 100%
∴ The markup percentage =
× 100%
∴ The markup percentage = 0.4514 × 100%
∴ The markup percentage = 45.14%
The markup percentage is 45.14%
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For this case, the first thing we must do is define variables.
We have then:
f: number of points that fabio scored.
c: number of points that Carlos scored.
We now write the equation that models the problem:

Then, for f = 31 we have:

From here, we clear the number of points:




Answer:
The equation to find the number of carlos points is:

Then, Carlos scored:

Answer:
Step-by-step explanation:
1) To find the cube root of a number prime factorize
46656 = 2*2*2*2*2*2 * 3 * 3 * 3 * 3 * 3 * 3
![\sqrt[3]{46656}=\sqrt[3]{2*2*2*2*2*2*3*3*3*3*3*3} =2*2*3*3 = 36](https://tex.z-dn.net/?f=%5Csqrt%5B3%5D%7B46656%7D%3D%5Csqrt%5B3%5D%7B2%2A2%2A2%2A2%2A2%2A2%2A3%2A3%2A3%2A3%2A3%2A3%7D%20%20%3D2%2A2%2A3%2A3%20%3D%2036)
Length of each side = 36 m
Q) i) -512 = (-8) * (-8)*(-8)
-512 is a cube number
v) -17576 = (-26) * (-26)*(-26)
-17576 is cube number