<span>An associate's degree requires two years of academic study and is the highest degree available at a community college</span>
Answer:
cubeVolume = IMath.toThePowerOf(cubeSide, 3);
Explanation:
Following is the explanation for above statement:
Left side:
cubeVolume is a variable with data-type int, it will store the integer value that is the output from right side.
Right side:
- IMath is the class name.
- toThePowerOf is the built-in function that takes two arguments of data type int. First is the base and second is the power(exponent) separated by comma. In place of first argument that is the base variable we will pass the variable cubeSide that has been declared and initialize.
- Now the output will be stored in the variable cubeVolume.
i hope it will help you!
Answer:
2^7= 128
Explanation:
An instruction format characterizes the diverse part of a guidance. The fundamental segments of an instruction are opcode and operands. Here are the various terms identified with guidance design: Instruction set size tells the absolute number of guidelines characterized in the processor. Opcode size is the quantity of bits involved by the opcode which is determined by taking log of guidance set size. Operand size is the quantity of bits involved by the operand. Guidance size is determined as total of bits involved by opcode and operands.
Answer:
Option A is the correct answer for the above question.
Explanation:
Data can be defined as raw fact which can be useful when it will be processed. The processed data can be formed as information. The data can be anything. It can b e text or audio or images or video. The above question asked about the term which is an unprocessed item and can form information after processing. Then the answer is Data which stated from the option A. So Option A is the correct answer while the other is not because--
- Option B states about instruction which is useful to process the data.
- Option C states about Programs that can be formed when one or more instruction is grouped.
- Option D states about the information that the user can get after processed the data.
The simulation, player 2 will always play according to the same strategy.
Method getPlayer2Move below is completed by assigning the correct value to result to be returned.
Explanation:
- You will write method getPlayer2Move, which returns the number of coins that player 2 will spend in a given round of the game. In the first round of the game, the parameter round has the value 1, in the second round of the game, it has the value 2, and so on.
#include <bits/stdc++.h>
using namespace std;
bool getplayer2move(int x, int y, int n)
{
int dp[n + 1];
dp[0] = false;
dp[1] = true;
for (int i = 2; i <= n; i++) {
if (i - 1 >= 0 and !dp[i - 1])
dp[i] = true;
else if (i - x >= 0 and !dp[i - x])
dp[i] = true;
else if (i - y >= 0 and !dp[i - y])
dp[i] = true;
else
dp[i] = false;
}
return dp[n];
}
int main()
{
int x = 3, y = 4, n = 5;
if (findWinner(x, y, n))
cout << 'A';
else
cout << 'B';
return 0;
}