For every point A = (x,y) in your figure, a 180 degree counterclockwise rotation about the origin will result in a point A' = (x', y') where:
x' = x * cos(180) - y * sin(180)
y' = x * sin(180) + y * cos(180)
Happy-fun time fact: This is equivalent to using a rotation matrix from Linear Algebra!
Because a rotation is an isometry, you only have to rotate each vertex of a polygon, and then connect the respective rotated vertices to get the rotated polygon.
You can rotate a closed curve as well, but you must figure out a way to rotate the infinite number of points in the curve. We are able to do this with straight lines above due to the property of isometries, which preserves distances between points.
If I think I’m understanding it, the new members out of the 200 original would be adding 28% to the mix
Its max is 780
2/3 + 1/6 = 5/6
650/5=130
650+130=780
Question:
What are the solution(s) to the quadratic equation 50 – x2 = 0?
A) x = ±2Plus or minus 2 StartRoot 5 EndRoot
B) x = ±6Plus or minus 6 StartRoot 3 EndRoot
C) x = ±5Plus or minus 5 StartRoot 2 EndRoot
D) no real solution
Answer:
C) x = ±5Plus or minus 5 StartRoot 2 EndRoot
Answer:0.001001001001001
Step-by-step explanation: I have no idea. just put it in a calculator