Answer:
Explanation:
It is given that,
Speed of one quoll around a curve, v = 3.2 m/s (maximum speed)
Radius of the curve, r = 1.4 m
On the curve, the centripetal force is balanced by the frictional force such that the coefficient of frictional is given by :



So, the coefficient of static friction between the quoll's feet and the ground in this trial is 0.74. Hence, this is the required solution.
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Hope this helps! :)
Answer:

Explanation:
<u>Free Fall Motion</u>
A free-falling object refers to an object that is falling under the sole influence of gravity. If the object is dropped from a certain height h, it moves downwards until it reaches ground level.
The speed vf of the object when a time t has passed is given by:

Where 
Similarly, the distance y the object has traveled is calculated as follows:

If we know the height h from which the object was dropped, we can solve the above equation for t:

The stadium is h=32 m high. A pair of glasses is dropped from the top and reaches the ground at a time:

The pen is dropped 2 seconds after the glasses. When the glasses hit the ground, the pen has been falling for:

Therefore, it has traveled down a distance:

Thus, the height of the pen is:

Time=speed/acceleration
Gravitaional Acceleration=9.8 m/s^2
Speed=24.5 m/s
Time=24.5/9.8=2.5 s
We actually don't need to know how far he/she is standing from the net, as we know that the ball reaches its maximum height (vertex) at the net. At the vertex, it's vertical velocity is 0, since it has stopped moving up and is about to come back down, and its displacement is 0.33m. So we use v² = u² + 2as (neat trick I discovered just then for typing the squared sign: hold down alt and type 0178 on ur numpad wtih numlock on!!!) ANYWAY....... We apply v² = u² + 2as in the y direction only. Ignore x direction.
IN Y DIRECTION: v² = u² + 2as 0 = u² - 2gh u = √(2gh) (Sub in values at the very end)
So that will be the velocity in the y direction only. But we're given the angle at which the ball is hit (3° to the horizontal). So to find the velocity (sum of the velocity in x and y direction on impact) we can use: sin 3° = opposite/hypotenuse = (velocity in y direction only) / (velocity) So rearranging, velocity = (velocity in y direction only) / sin 3° = √(2gh)/sin 3° = (√(2 x 9.8 x 0.33)) / sin 3° = 49 m/s at 3° to the horizontal (2 sig figs)